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Basics of MULTIMEDIA Full Ebook and classroom notes
Pankaj Yadav

Basics of MULTIMEDIA Full Ebook and classroom notes

Pankaj Yadav | 19-Jan-2016 |
Basics of Multimedia , Image Compression & Standards , Audio & Video , MPEG Audio , Virtual Reality ,

Hi friends, here Pankaj Yadav uploaded notes for MULTIMEDIA with title Basics of MULTIMEDIA Full Ebook and classroom notes. You can download this lecture notes, ebook by clicking on the below file name or icon.

Basics of Multimedia
Technology, Computers, Communication and Entertainment: Multimedia -An introduction: Framework for
multimedia systems; multimedia devices CD Audio. CD-ROM. CD-I: presentation devices and the user
interface; multimedia presentation and authoring; professional development tools: LANs & multimedia.
Internet, World Wide Web & Multimedia; distribution network ATM & ADSL; multimedia servers &
databases: vector graphics; 3-D graphics programs; animation techniques; shading; anti -aliasing; morphing:
video on demand
Image Compression & Standards
Making still images: editing and capturing images; scanning images; computer color models: color palettes;
vector drawing; 3 -D drawing and rendering; JPEG-objectives and architecture: JPEG-DCT encoding and
quantization, JPEG statistical coding; JPEG predictive loss less coding; JPEG performance; Overview of other
image file formats as GIF, TIFF. BMP. PNG etc.
Audio & Video
Digital representation of sound: time domain sampled representation; method of encoding the analog signals;
sub-band coding; Fourier method: transmission of digital sound; digital audio signal processing; stereophonic &
quadraphonic signal processing; editing sampled sound:
MPEG Audio
Audio compression & decompression: brief survey of speech recognition and generation; audio synthesis;
Musical Instrument Digital Interface (MIDI); digital video and image Compression; MPEG Motion video
compression standard; DVI technology: time based media representation and delivery.
Virtual Reality
Applications of multimedia, Intelligent multimedia system, Desktop Virtual Reality (VR). VR operating
System, Virtual environment displays and orientation tracking; visually coupled system requirements;
intelligent VR software systems. Applications of environments in various fields viz. Entertainment.
manufacturing. Business, education, etc.


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